I started designing to understand why people do what they do. And stayed because there’s nothing better than watching confusion turn into “oooooh that makes sense now.”
Lately, I’ve been drawn to B2C projects , products that real humans use every day, where you can feel the impact (and see the feedback) instantly.
When I’m not behind my laptop, I’m probably rollerskating, playing Beat Saber, or convincing myself that reorganizing my portfolio counts as rest.


My Experience
4
Years of Experience
4
Years of Experience
Benefit Software
Product Designer
May 2025
-
Present
• Co-created the company’s first design system after identifying UI and token issues with devs. • Introduced UX research into a legacy maritime ERP, improving design maturity across teams. • Managed design work across the creation of a new Cloud SaaS platform, the continuation of the ERP’s transition to web, and the co-development of the design system.
Benefit Software
Product Designer
May 2025
-
Present
• Co-created the company’s first design system after identifying UI and token issues with devs. • Introduced UX research into a legacy maritime ERP, improving design maturity across teams. • Managed design work across the creation of a new Cloud SaaS platform, the continuation of the ERP’s transition to web, and the co-development of the design system.
Netcompany
UX/UI Designer
Aug 2025
-
May 2025
• Delivered UX and UI for large-scale EU digital projects like the Digital Euro and EU ID Wallet. • Led usability and accessibility testing, including sessions with blind and low-vision participants. • Supported multiple cross-country product teams, driving consistency and accessibility standards across three major EU platforms.
Netcompany-Intrasoft
UX/UI Designer
Aug 2025
-
May 2025
• Delivered UX and UI for large-scale EU digital projects like the Digital Euro and EU ID Wallet. • Led usability and accessibility testing, including sessions with blind and low-vision participants. • Supported multiple cross-country product teams, driving consistency and accessibility standards across three major EU platforms.
Netcompany
UX/UI Designer
Aug 2025
-
May 2025
• Delivered UX and UI for large-scale EU digital projects like the Digital Euro and EU ID Wallet. • Led usability and accessibility testing, including sessions with blind and low-vision participants. • Supported multiple cross-country product teams, driving consistency and accessibility standards across three major EU platforms.
Orfium
Associate UX Designer & Researcher
Apr 2022
-
Aug 2025
• Led UX research and design for rights management SaaS products used by Disney, and Universal. • Worked end-to-end across three major product areas, from user research and wireflows to prototyping and validation. • Designed a sharing feature projected to generate $8.5M in new revenue by improving collaboration across teams.
Orfium
Asssociate UX Designer & Researcher
Apr 2022
-
Aug 2025
• Led UX research and design for rights management SaaS products used by Disney, and Universal. • Worked end-to-end across three major product areas, from user research and wireflows to prototyping and validation. • Designed a sharing feature projected to generate $8.5M in new revenue by improving collaboration across teams.
Orfium
Associate UX Designer & Researcher
Apr 2022
-
Aug 2025
• Led UX research and design for rights management SaaS products used by Disney, and Universal. • Worked end-to-end across three major product areas, from user research and wireflows to prototyping and validation. • Designed a sharing feature projected to generate $8.5M in new revenue by improving collaboration across teams.
Niantic x RIT
Research Assistant
Feb 2022
-
Feb 2023
• Contributed to CHI-published research on Pokémon GO and location-based interaction. • Analyzed player interviews to improve engagement and inform future AR ad experiences. • Collaborated on two research initiatives, bridging academic insights with real-world product design questions.
Niantic x RIT
Research Assistant
Feb 2022
-
Feb 2023
• Contributed to CHI-published research on Pokémon GO and location-based interaction. • Analyzed player interviews to improve engagement and inform future AR ad experiences. • Collaborated on two research initiatives, bridging academic insights with real-world product design questions.
Orfium
Intern UX Designer & Researcher
Nov 2021
-
Apr 2022
• Supported the redesign of Orfium’s marketing website, clarifying product offering and value proposition. • Conducted light UX research and competitive analysis to inform structure. • Collaborated with other designers and PMs to align brand, content, and product positioning.
Orfium
Intern UX Designer & Researcher
Nov 2021
-
Apr 2022
• Supported the redesign of Orfium’s marketing website, clarifying product offering and value proposition. • Conducted light UX research and competitive analysis to inform structure. • Collaborated with other designers and PMs to align brand, content, and product positioning.
What I Do
Design
Research
My Education
University of Sunderland
BSc (Hons) Psychology
Feb 2022
-
Feb 2023
• Wrote my thesis on how users turn to ChatGPT and other chatbots for emotional support and therapy-like conversations. • Studied cognitive psychology, human behavior, and research methods. • Applied theory to UX research, usability testing, and motivation design.
Niantic x RIT
Research Assistant
Feb 2022
-
Feb 2023
• Wrote my thesis on how users turn to ChatGPT and other chatbots for emotional support and therapy-like conversations. • Studied cognitive psychology, human behavior, and research methods. • Applied theory to UX research, usability testing, and motivation design.
University of Sunderland
BSc (Hons) Psychology
Feb 2022
-
Feb 2023
• Wrote my thesis on how users turn to ChatGPT and other chatbots for emotional support and therapy-like conversations. • Studied cognitive psychology, human behavior, and research methods. • Applied theory to UX research, usability testing, and motivation design.
Aristotle University of Thessaloniki
School of Fine Arts (Sculpture)
Oct 2016
-
(Unfinished)
• Accepted into the Fine Arts school at 16 years old through a special young talent program, and officially enrolled at 18. • Explored silversmithing, sculpture, painting, and etching, with exhibitions at Myro Gallery and the Archaeological Museum of Thessaloniki. • Realized that while I loved creating, I was more curious about why people connect with what’s made, which eventually led me to psychology and UX design.
Orfium
Intern UX Designer & Researcher
Oct 2016
-
(Unfinished)
• Accepted into the Fine Arts school at 16 years old through a special young talent program, and officially enrolled at 18. • Explored silversmithing, sculpture, painting, and etching, with exhibitions at Myro Gallery and the Archaeological Museum of Thessaloniki. • Realized that while I loved creating, I was more curious about why people connect with what’s made, which eventually led me to psychology and UX design.
Aristotle University of Thessaloniki
School of Fine Arts (Sculpture)
Oct 2016
-
(Unfinished)
• Accepted into the Fine Arts school at 16 years old through a special young talent program, and officially enrolled at 18. • Explored silversmithing, sculpture, painting, and etching, with exhibitions at Myro Gallery and the Archaeological Museum of Thessaloniki. • Realized that while I loved creating, I was more curious about why people connect with what’s made, which eventually led me to psychology and UX design.
Other accomplishments
CHI Conference Publication
Niantic x RIT Research Collaboration
Feb 2022
-
Apr 2023
• Contributed to “Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players” , published at the CHI Conference on Human Factors in Computing Systems (ACM Digital Library). • Analyzed player interviews to understand emotional responses to AR-based advertising and helped shape recommendations for more human-centered ad experiences.
Niantic x RIT
Research Assistant
Feb 2022
-
Apr 2023
• Contributed to “Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players” , published at the CHI Conference on Human Factors in Computing Systems (ACM Digital Library). • Analyzed player interviews to understand emotional responses to AR-based advertising and helped shape recommendations for more human-centered ad experiences.
CHI Conference Publication
Niantic x RIT Research Collaboration
Feb 2022
-
Apr 2023
• Contributed to “Building Positively Affective Location-Based Advertising: A Study of Pokémon GO Players” , published at the CHI Conference on Human Factors in Computing Systems (ACM Digital Library). • Analyzed player interviews to understand emotional responses to AR-based advertising and helped shape recommendations for more human-centered ad experiences.
Hackathon Winner – ShapesXR x XRealityPro
Winning Project: SouperBowl
Nov 2023
-
Nov 2023
• Co-designed SouperBowl, a VR/MR learning game built in just six hours during the ShapesXR Hackathon. • Created the game’s core concept and flow using the MDA framework, leading the team to 1st place. • Explored how XR and collaboration can make medical learning engaging and emotional.
Orfium
Intern UX Designer & Researcher
Nov 2023
-
Nov 2023
• Co-designed SouperBowl, a VR/MR learning game built in just six hours during the ShapesXR Hackathon. • Created the game’s core concept and flow using the MDA framework, leading the team to 1st place. • Explored how XR and collaboration can make medical learning engaging and emotional.
Hackathon Winner – ShapesXR x XRealityPro
Winning Project: SouperBowl
Nov 2023
-
Nov 2023
• Co-designed SouperBowl, a VR/MR learning game built in just six hours during the ShapesXR Hackathon. • Created the game’s core concept and flow using the MDA framework, leading the team to 1st place. • Explored how XR and collaboration can make medical learning engaging and emotional.